lesnofarm.blogg.se

Kingdom under fire 2 elves
Kingdom under fire 2 elves













kingdom under fire 2 elves kingdom under fire 2 elves

Every other unit including players and scorpions are able to push this unit around, leading to scenarios where Guardian gets stuck. When the attacks connect, they are disappointing and insufficient in damage. Its damage detection model alongside its damage collision model appears to be too small for what melee Guardian is intended to do, leading to buggy behaviours where Guardian perpetually walks around an enemy unit doing nothing, or simply misses its attacks entirely. Guardian generally takes a slow amount of time when fighting in melee mode. Its animation in fact resets faster than its forced 7.5 second attack speed. Guardian takes 7.5 seconds to launch its projectile, and every time a new target is chosen, it must take a complete 7.5 seconds to deal damage as its animation resets. This speed is unacceptable as it lags behind even the much larger and bulkier Scorpions. Wielding a default speed of 3.5, Guardian is the slowest player unit. The damage is almost decent against normal enemy units, but it does pitifully poor damage against structures despite dealing Siege Damage.įor the massive cost of 15,000 Cubics, players are awarded a unit that often find themselves faced with these, mostly disadvantageous, traits. Takes 6.5 seconds to deploy an insufficient amount of damage to a moderate area. Takes 7.5 seconds to deploy a decent amount of damage to a moderate area.Īctive Ability Slot 2: Earthquake: Underwhelming Ability. Outside of Guardian's default buggy melee behaviour, this ability performs as players expect.Īctive Ability Slot 2: Rock Throw: Decent Ability. Extremely Slow Action and Animation Speed.Īctive Ability Slot 1: Toggle Melee Mode: Decent Ability.

kingdom under fire 2 elves

Guardian will instantly die to the former. Extremely Low Resistance against certain boss attacks, such as Mammoth Mucous and Talisman Spin2Win. Decent Resistance to Poison and Sand Tornado Stage Hazards. Easily Staggered for Long Periods of time Leads to Bugged behaviour where Guardian does not attack or physically misses target. Decent Distance of Range Attack, Borderline Buggy lack of attack speed. The third, and frankly the most powerful being the Iron Armour Scorpion, a unit I personally chose not to fully upgrade despite holding enough resources. Of course, I may not review my Combat Bombers and Modernised Riflemen, as these are infamously among the three most powerful units in game as of.















Kingdom under fire 2 elves